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Personal study project focused on illustration and character rigging.

I started by sketching and defining the proportions in Photoshop, then vectorized the artwork and explored color palettes in Illustrator. At this stage, I also prepared the file for animation by pre-anchoring the character’s joints, which made the rigging process much smoother later on.
With the design finalized, I imported everything into After Effects and built the rig using different techniques and control links to achieve clean, flexible motion.


Design


Rigging

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